Wizards of the Coast has announced the new D&D Adventurers League storyline, Tomb of Annihilation. The D&D Adventurers League has also announced some details in advance of the season.
- Tomb Of Annihilation Pdf Download Free
- Tomb Of Annihilation Pdf Download
- Tomb Of Annihilation Pdf Download Free
- D&d 5e Tomb Of Annihilation Pdf Download
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UPDATED: 2017-12-12
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APPENDIX E PLAYER HANDOUTS 245 E PLAYER HANDOUTS 245 APPENDIX E ©2017 Wizards of the Coast LLC. Permission is granted to copy and distribute this page for home game use. YUse with Tomb of Annihilation: Skeleton Key 6c Tomb of Annihilation 6c/44 O M 35 5 17 15 15 17 YUse with Tomb of Annihilation: Skeleton Key 6a Velociraptor Level 3 ) Beast Attacks M Claws: +9 vs. AC; 10 damage. Powers Harrier: Immediate action, use when a Small Beast ally hits an enemy with a m attack: Make a M attack vs.
Local Game Store Early Release
Your local Wizards Play Network store will be able to sell Tomb of Annihilation on September 8th (if they’ve received it), days before the standard release date of September 19th, 2017.
Tomb of Annihilation PDF Download via Blogger June 23, 2019 at 11:09PM. 1 Staff of the Forgotten One (Tomb of Annihilation pg. 208) 1 Talisman of the Sphere (DMG pg. 207) 1 Sphere of Annihilation (DMG pg. 201) 1 Skull of Acererak. Requires attunement. Can be used as an arcane focus and grants an attuned creature resistance to cold, lightning, necrotic, and poison damage. Download D&D 5E Tomb of Annihilation.pdf. Share & Embed 'D&D 5E Tomb of Annihilation.pdf' Please copy and paste this embed script to where you want to embed.
Launch Event
Stores will receive a free PDF of DDAL07-01 A City on the Edge, a location-based adventure that includes five, one-hour adventures. This PDF can be run anytime after the start of the Tomb of Annihilation season, August 25th.
Adventures
The first D&D Adventurers League module DDAL07-01 A City on the Edge had a sneak peek at Origins 2017. The adventure will become available on the Dungeon Masters Guild website on September 5th for everyone to download and play wherever they would like, in homes, stores, conventions, anywhere. Convention may request adventures as regional preview adventures to get early purchase access before the general public if their event falls between the premiere event and the DMsGuild release, apply for regional previews from the D&D Adventurers League Con Support form.
The remaining adventures will become available for general purchase from the Dungeon Masters Guild on the first Tuesday of the month after they premiere.
DDAL07-01 A City on the Edge
Level Range: 1-4 (optimized for 1st level)
Adventure Designer: Rich Lescouflair
Adventure Description: So you’ve finally arrived in Chult. Now that you’ve gotten over the shock of Port Nyanzaru’s exotic beauty, it’s time to get down to business. The five factions await contact and will no doubt have some work for you to do. Reach out to them and let them know that you’re ready to do what needs to be done!
Adventure Length: Five One-Hour adventures
Adventure Premiere: Origins, RolePlay Rally , UKGE, AwesomeCon
DMsGuild Release: Tuesday9/5/2017
Adventure Designer: Rich Lescouflair
Adventure Description: So you’ve finally arrived in Chult. Now that you’ve gotten over the shock of Port Nyanzaru’s exotic beauty, it’s time to get down to business. The five factions await contact and will no doubt have some work for you to do. Reach out to them and let them know that you’re ready to do what needs to be done!
Adventure Length: Five One-Hour adventures
Adventure Premiere: Origins, RolePlay Rally , UKGE, AwesomeCon
DMsGuild Release: Tuesday9/5/2017
DDAL07-02 Over the Edge
Level Range: 5-10 (Optimized for 5th level)
Adventure Designer: Monica Valintinelli & Shawn Merwin
Adventure Description: In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong?
Adventure Length: Five One-Hour Adventures (This is not a typo!)
Adventure Premiere: SDCC (7/17), GeeklyCon (7/20), FarWest: St. Swithin’s Day (7/14), GenCon (8/17)
Available for Regional Preview: 7/21/2017
DMsGuild Release: Tuesday 10/3/2017
Adventure Designer: Monica Valintinelli & Shawn Merwin
Adventure Description: In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong?
Adventure Length: Five One-Hour Adventures (This is not a typo!)
Adventure Premiere: SDCC (7/17), GeeklyCon (7/20), FarWest: St. Swithin’s Day (7/14), GenCon (8/17)
Available for Regional Preview: 7/21/2017
DMsGuild Release: Tuesday 10/3/2017
DDAL07-03 A Day at the Races
Level Range: 1-4 (optimized for 3rd level)
Adventure Designer: Ruty Rutenberg
Adventure Description: The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part One of The Jungle Has Fangs Trilogy.
Adventure Length: 2 hours
Adventure Premiere: FiFO Con (10/1), QuestCon (10/20), Lone Star Game Expo (10/27), Kumoricon (10/27)
Available for Regional Preview: 10/7
DMsGuild Release: Tuesday 11/7
Adventure Designer: Ruty Rutenberg
Adventure Description: The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part One of The Jungle Has Fangs Trilogy.
Adventure Length: 2 hours
Adventure Premiere: FiFO Con (10/1), QuestCon (10/20), Lone Star Game Expo (10/27), Kumoricon (10/27)
Available for Regional Preview: 10/7
DMsGuild Release: Tuesday 11/7
DDAL07-04 A Walk in the Park
Level Range: 1-4 (optimized for 3rd level)
Adventure Designer: Satine Phoenix
Adventure Description: A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. Part Two of The Jungle Has Fangs Trilogy.
Adventure Length: 2 hours
Adventure Premiere: FiFO Con (10/1), QuestCon (10/20), Lone Star Game Expo (10/27), Kumoricon (10/27)
Available for Regional Preview: 10/7
DMsGuild Release: Tuesday 11/7
Adventure Designer: Satine Phoenix
Adventure Description: A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. Part Two of The Jungle Has Fangs Trilogy.
Adventure Length: 2 hours
Adventure Premiere: FiFO Con (10/1), QuestCon (10/20), Lone Star Game Expo (10/27), Kumoricon (10/27)
Available for Regional Preview: 10/7
DMsGuild Release: Tuesday 11/7
DDAL07-05 Whispers in the Dark
Level Range: 1-4 (optimized for 3rd level)
Adventure Designer: Travis Woodall
Adventure Description: The temple lay just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru. The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done! Part Three of The Jungle Has Fangs Trilogy.
Adventure Length: 2 hours
Adventure Premiere: FiFO Con (10/1), QuestCon (10/20), Lone Star Game Expo (10/27), Kumoricon (10/27)
Available for Regional Preview: 10/7
DMsGuild Release: Tuesday 11/7
Adventure Designer: Travis Woodall
Adventure Description: The temple lay just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru. The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done! Part Three of The Jungle Has Fangs Trilogy.
Adventure Length: 2 hours
Adventure Premiere: FiFO Con (10/1), QuestCon (10/20), Lone Star Game Expo (10/27), Kumoricon (10/27)
Available for Regional Preview: 10/7
DMsGuild Release: Tuesday 11/7
DDAL07-06 Fester and Burn
Level Range: 5-10 (optimized for 8th level)
Adventure Designer: James Introcaso
Adventure Description: The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge. Can you get to the bottom of this? Part One of The Rot from Within Trilogy.
Adventure Length: 2 hours
Adventure Premiere: CarnageCon (11/3), GameHoleCon (11/3), Goblins to Golems (11/4), Holiday around the Moonsea (11/24)
Available for Regional Preview: 11/10
DMsGuild Release: Tuesday 12/5
Adventure Designer: James Introcaso
Adventure Description: The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge. Can you get to the bottom of this? Part One of The Rot from Within Trilogy.
Adventure Length: 2 hours
Adventure Premiere: CarnageCon (11/3), GameHoleCon (11/3), Goblins to Golems (11/4), Holiday around the Moonsea (11/24)
Available for Regional Preview: 11/10
DMsGuild Release: Tuesday 12/5
DDAL07-07 Rotting Roots
Level Range: 5-10 (optimized for 8th level)
Adventure Designer: Lysa Chen
Adventure Description: The sudden appearance of the undead within Port Nyanzaru doesn’t appear to be the only thing on the horizon. A vast horde of skeletons and zombies is moving towards the city and while those of means are safe within the city’s walls, those in the Old City and Malar’s Throat are forced to contend with the problem. Where did they come from? More importantly, what are you going to do to find out? Part Two of The Rot from Within Trilogy.
Adventure Length: 2 hours
Adventure Premiere: CarnageCon (11/3), GameHoleCon (11/3), Goblins to Golems (11/4), Holiday around the Moonsea (11/24)
Available for Regional Preview: 11/10
DMsGuild Release: Tuesday 12/5
Adventure Designer: Lysa Chen
Adventure Description: The sudden appearance of the undead within Port Nyanzaru doesn’t appear to be the only thing on the horizon. A vast horde of skeletons and zombies is moving towards the city and while those of means are safe within the city’s walls, those in the Old City and Malar’s Throat are forced to contend with the problem. Where did they come from? More importantly, what are you going to do to find out? Part Two of The Rot from Within Trilogy.
Adventure Length: 2 hours
Adventure Premiere: CarnageCon (11/3), GameHoleCon (11/3), Goblins to Golems (11/4), Holiday around the Moonsea (11/24)
Available for Regional Preview: 11/10
DMsGuild Release: Tuesday 12/5
DDAL07-08 Putting the Dead to Rest
Level Range: 5-10 (optimized for 8th level)
Adventure Designer: Cindy Moore
Adventure Description: The jungle has opened up and revealed her secrets—now is the time to act upon them. All signs point to a long-abandoned city as the source of the undead contagion, and so you have been called upon to venture within and put an end to it once and for all. Are you up to the task? Part Three of The Rot from Within Trilogy.
Adventure Length: 2 hours
Adventure Premiere: CarnageCon (11/3), GameHoleCon (11/3), Goblins to Golems (11/4), Holiday around the Moonsea (11/24)
Available for Regional Preview: 11/10
DMsGuild Release: Tuesday 12/5
Adventure Designer: Cindy Moore
Adventure Description: The jungle has opened up and revealed her secrets—now is the time to act upon them. All signs point to a long-abandoned city as the source of the undead contagion, and so you have been called upon to venture within and put an end to it once and for all. Are you up to the task? Part Three of The Rot from Within Trilogy.
Adventure Length: 2 hours
Adventure Premiere: CarnageCon (11/3), GameHoleCon (11/3), Goblins to Golems (11/4), Holiday around the Moonsea (11/24)
Available for Regional Preview: 11/10
DMsGuild Release: Tuesday 12/5
DDAL07-09 Unusual Opposition
Level Range: 11-16 (optimized for 13th level)
Adventure Designer: Dan Dillon
Adventure Description: The trail leading from the Fane of the Whispered Fang has grown cold, but you can still taste the machinations of the yuan-ti in Chult’s humid, stagnant air. Because of this, you must venture deeper still into the jungle and petition the aid of an
unlikely ally—the fabled Ramshackle King. His assistance is crucial to the effort to save Chult!
Adventure Length: 4 hours
Adventure Premiere: Role Play Rally (1/6), Far West 2018 (1/13)
Available for Regional Preview: 1/15
DMsGuild Release: Tuesday, 2/6
Adventure Designer: Dan Dillon
Adventure Description: The trail leading from the Fane of the Whispered Fang has grown cold, but you can still taste the machinations of the yuan-ti in Chult’s humid, stagnant air. Because of this, you must venture deeper still into the jungle and petition the aid of an
unlikely ally—the fabled Ramshackle King. His assistance is crucial to the effort to save Chult!
Adventure Length: 4 hours
Adventure Premiere: Role Play Rally (1/6), Far West 2018 (1/13)
Available for Regional Preview: 1/15
DMsGuild Release: Tuesday, 2/6
DDAL07-10 Fire, Ash, and Ruin
Level Range: 11-16 (optimized for 13th level)
Adventure Designer: James Haeck
Adventure Description: Within the jungles of Chult lay a vast expanse of ash. While a red dragon is known to reside deep within the Land of Ash and Smoke, it is far from the deadliest of its denizens. Deeper still lay a pit filled to the brim with pure evil. None who
have sought out its secrets have survived to tell its tale. Will you be more successful than they?
Adventure Length: 4 hours
Adventure Premiere: Role Play Rally (1/6), Far West 2018 (1/13)
Available for Regional Preview: 1/15
DMsGuild Release:Tuesday, 2/6
Adventure Designer: James Haeck
Adventure Description: Within the jungles of Chult lay a vast expanse of ash. While a red dragon is known to reside deep within the Land of Ash and Smoke, it is far from the deadliest of its denizens. Deeper still lay a pit filled to the brim with pure evil. None who
have sought out its secrets have survived to tell its tale. Will you be more successful than they?
Adventure Length: 4 hours
Adventure Premiere: Role Play Rally (1/6), Far West 2018 (1/13)
Available for Regional Preview: 1/15
DMsGuild Release:Tuesday, 2/6
DDAL07-11 A Lesson in Love
Level Range: 11-16 (optimized for 13th level)
Adventure Designer: Benoit de Bernardy
Adventure Description: An old elf has wandered into the city from the jungle prattling on about his long-lost daughter to anyone whose ear he can bend. Though most in Port Nyanzaru dismiss him as mad, he speaks the truth. Can you find and save his daughter?
Adventure Length: 4 hours
Adventure Premiere: Winter Fantasy 2018 (2/7), Total Confusion (2/23), MystiCon (2/23)
Available for Regional Preview: 2/26
DMsGuild Release: Tuesday, 3/6
Adventure Designer: Benoit de Bernardy
Adventure Description: An old elf has wandered into the city from the jungle prattling on about his long-lost daughter to anyone whose ear he can bend. Though most in Port Nyanzaru dismiss him as mad, he speaks the truth. Can you find and save his daughter?
Adventure Length: 4 hours
Adventure Premiere: Winter Fantasy 2018 (2/7), Total Confusion (2/23), MystiCon (2/23)
Available for Regional Preview: 2/26
DMsGuild Release: Tuesday, 3/6
DDAL07-12 In Search of Secrets
Level Range: 11-16 (optimized for 13th level)
Adventure Designer: Chris Sneiziak
Adventure Description: The yuan-ti have a long, storied past in the history of Chult. So, if they are to be defeated, we must look back into history. Within the jungles, a number of cities fell into ruin during the Year of Blue Fire. Both the merchant princes and factions believe that if discovered, they likely contain knowledge that would prove invaluable in the battles to come. Grab your guide and get to looking!
Adventure Length: 4 hours
Adventure Premiere: Winter Fantasy 2018 (2/7), Total Confusion (2/23), MystiCon (2/23)
Available for Regional Preview: 2/26
DMsGuild Release: Tuesday, 3/6
Adventure Designer: Chris Sneiziak
Adventure Description: The yuan-ti have a long, storied past in the history of Chult. So, if they are to be defeated, we must look back into history. Within the jungles, a number of cities fell into ruin during the Year of Blue Fire. Both the merchant princes and factions believe that if discovered, they likely contain knowledge that would prove invaluable in the battles to come. Grab your guide and get to looking!
Adventure Length: 4 hours
Adventure Premiere: Winter Fantasy 2018 (2/7), Total Confusion (2/23), MystiCon (2/23)
Available for Regional Preview: 2/26
DMsGuild Release: Tuesday, 3/6
DDAL07-13 Old Bones and Older Tomes
Level Range: 11-16 (optimized for 13th level)
Adventure Designer: Robert Alaniz
Adventure Description: The sages of Candlekeep have come calling. They’ve come to Port Nyanzaru on the trail of a colleague. He came to the jungle to pursue his studies in solitude some twenty years ago, but within the last year, his regular communications have fallen silent. They are in search of brave (and discrete) adventurers to escort them around the peninsula for a health and welfare check. Are you brave and discrete enough for the job?
Adventure Length: 4 hours
Adventure Premiere: Salt Con (3/1), Gary Con (3/8)
Available for Regional Preview: 3/19
DMsGuild Release: Tuesday, 4/3
Adventure Designer: Robert Alaniz
Adventure Description: The sages of Candlekeep have come calling. They’ve come to Port Nyanzaru on the trail of a colleague. He came to the jungle to pursue his studies in solitude some twenty years ago, but within the last year, his regular communications have fallen silent. They are in search of brave (and discrete) adventurers to escort them around the peninsula for a health and welfare check. Are you brave and discrete enough for the job?
Adventure Length: 4 hours
Adventure Premiere: Salt Con (3/1), Gary Con (3/8)
Available for Regional Preview: 3/19
DMsGuild Release: Tuesday, 4/3
DDAL07-14 The Fathomless Depths of Ill Intent
Level Range: 11-16 (optimized for 13th level)
Adventure Designer: Eric Menge
Adventure Description: The time is now! The yuan-ti lay on the cusp of freeing an ancient being of insurmountable evil from its imprisonment. Should this happen, Faerûn may very well be plunged into an age of darkness. You have traveled with width and breadth of the peninsula and learned what you could about your foe. Now it’s time to put that knowledge to use. Steel yourself, adventurer, there are important deeds to be done!
Adventure Length: 4 hours
Adventure Premiere: Salt Con (3/1), Gary Con (3/8)
Available for Regional Preview: 3/19
DMsGuild Release: Tuesday, 4/3
Adventure Designer: Eric Menge
Adventure Description: The time is now! The yuan-ti lay on the cusp of freeing an ancient being of insurmountable evil from its imprisonment. Should this happen, Faerûn may very well be plunged into an age of darkness. You have traveled with width and breadth of the peninsula and learned what you could about your foe. Now it’s time to put that knowledge to use. Steel yourself, adventurer, there are important deeds to be done!
Adventure Length: 4 hours
Adventure Premiere: Salt Con (3/1), Gary Con (3/8)
Available for Regional Preview: 3/19
DMsGuild Release: Tuesday, 4/3
DDAL07-15 Streams of Crimson
Level Range: 17-20 (optimized for 18th level)
Adventure Designer: William Murakami-Brundage and Iam Pace
Adventure Description: The Soulmonger is shattered and its pieces scattered across the peninsula of Chult. Dire forces seek out those shards for their own nefarious purposes, and the Red Wizards are rumored to have found a number of them already. Can you wrest those necromantic artifacts from the hands of the dread mages? Part One of the Broken Chains Series.
Adventure Length: 4 hours
Adventure Premiere: Gamestorm 20 (4/5), Save vs Hunger (4/6), Tri-Con Spring (4/6)
Available for Regional Preview: 4/10
DMsGuild Release: Tuesday, 5/1
Adventure Designer: William Murakami-Brundage and Iam Pace
Adventure Description: The Soulmonger is shattered and its pieces scattered across the peninsula of Chult. Dire forces seek out those shards for their own nefarious purposes, and the Red Wizards are rumored to have found a number of them already. Can you wrest those necromantic artifacts from the hands of the dread mages? Part One of the Broken Chains Series.
Adventure Length: 4 hours
Adventure Premiere: Gamestorm 20 (4/5), Save vs Hunger (4/6), Tri-Con Spring (4/6)
Available for Regional Preview: 4/10
DMsGuild Release: Tuesday, 5/1
DDAL07-16 Pools of Cerulean
Level Range: 17-20 (optimized for 18th level)
Adventure Designer: Alex Lindsay
Adventure Description: The Land of Ash and Smoke was once home to a wizard’s sprawling complex and although the balor and its minions are now destroyed, evidence has come to light that more than a little of the arcane enclave was shifted into the Abyss. Where such magics take hold, the world strains to contain such power. Some speak of the land rippling like water, and the air boiling into murderous mist, and of powerful abominations that step out of thin air. Part Two of the Broken Chains Series.
Adventure Length: 4 hours
Adventure Premiere: Gamestorm 20 (4/5), Save vs Hunger (4/6), Tri-Con Spring (4/6)
Available for Regional Preview: 4/10
DMsGuild Release: Tuesday, 5/1
Adventure Designer: Alex Lindsay
Adventure Description: The Land of Ash and Smoke was once home to a wizard’s sprawling complex and although the balor and its minions are now destroyed, evidence has come to light that more than a little of the arcane enclave was shifted into the Abyss. Where such magics take hold, the world strains to contain such power. Some speak of the land rippling like water, and the air boiling into murderous mist, and of powerful abominations that step out of thin air. Part Two of the Broken Chains Series.
Adventure Length: 4 hours
Adventure Premiere: Gamestorm 20 (4/5), Save vs Hunger (4/6), Tri-Con Spring (4/6)
Available for Regional Preview: 4/10
DMsGuild Release: Tuesday, 5/1
DDAL07-17 Cauldron of Sapphire
Level Range: 17-20 (optimized for 18th level)
Adventure Designer: Robert Adducci
Adventure Description: Just off the southern coast of Chult churns the waters of theCauldron, a single volcano with a terrible history. Legends from the jungle lands say that it vomits forth lava, stone, and monsters if the peninsula is threatened – and yet the recent events did not set if off. So why is it threatening to explode now? Part Threeof the Broken Chains Series.
Adventure Length: 4 hours
Adventure Premiere: d8 Summit (4/28), Mobicon (5/25), Nexus Game Fair (5/31)
Available for Regional Preview: none
DMsGuild Release: Tuesday, 6/5
Adventure Designer: Robert Adducci
Adventure Description: Just off the southern coast of Chult churns the waters of theCauldron, a single volcano with a terrible history. Legends from the jungle lands say that it vomits forth lava, stone, and monsters if the peninsula is threatened – and yet the recent events did not set if off. So why is it threatening to explode now? Part Threeof the Broken Chains Series.
Adventure Length: 4 hours
Adventure Premiere: d8 Summit (4/28), Mobicon (5/25), Nexus Game Fair (5/31)
Available for Regional Preview: none
DMsGuild Release: Tuesday, 6/5
DDAL07-18 Turn Back the Endless Night
Level Range: 17-20 (optimized for 18th level)
Adventure Designer: Greg Marks
Adventure Description: Your foe seeks to unlock the Iron Door beneath the Peaks of Flame and open the way for the Eater of the World. You must find your way through the maze of tunnels and stop them, or it will be the end of all things. Part Four and conclusionof the Broken Chains Series.
Adventure Length: 4 hours
Adventure Premiere: d8 Summit (4/28), Mobicon (5/25), Nexus Game Fair (5/31)
Available for Regional Preview: none
DMsGuild Release: Tuesday, 6/5
Adventure Designer: Greg Marks
Adventure Description: Your foe seeks to unlock the Iron Door beneath the Peaks of Flame and open the way for the Eater of the World. You must find your way through the maze of tunnels and stop them, or it will be the end of all things. Part Four and conclusionof the Broken Chains Series.
Adventure Length: 4 hours
Adventure Premiere: d8 Summit (4/28), Mobicon (5/25), Nexus Game Fair (5/31)
Available for Regional Preview: none
DMsGuild Release: Tuesday, 6/5
DDOPEN2017 Lost Temples of Lake Luo
Level Range: 1-10
Adventure Designer: Shawn Merwin, Shawn Molly, Teos Abadia
Adventure Description: Brave the challenges of The Lost Temples of Lake Luo with five stalwart companions in a race against time as you face vile monsters, diabolic puzzles, and inscrutable NPCs. This event will space nearly 8 hours of continuous play. Bring your existing Adventurers League character of up to 10th level or create a new one at 1st level. The D&D Open is open to all challengers.
Adventure Length: 8 hours
Adventure Premiere: Origins 2017
DMsGuild Release: NA
Requirements: 14+ tables, the convention has previously hosted an Epic and has trusted organizers/admins in attendance.
Apply: To apply for the D&D Open, please fill out the D&D Adventurers League Con Support form.
Adventure Designer: Shawn Merwin, Shawn Molly, Teos Abadia
Adventure Description: Brave the challenges of The Lost Temples of Lake Luo with five stalwart companions in a race against time as you face vile monsters, diabolic puzzles, and inscrutable NPCs. This event will space nearly 8 hours of continuous play. Bring your existing Adventurers League character of up to 10th level or create a new one at 1st level. The D&D Open is open to all challengers.
Adventure Length: 8 hours
Adventure Premiere: Origins 2017
DMsGuild Release: NA
Requirements: 14+ tables, the convention has previously hosted an Epic and has trusted organizers/admins in attendance.
Apply: To apply for the D&D Open, please fill out the D&D Adventurers League Con Support form.
DDEP07-01Peril at the Port
Level Range: 1-4, 5-10 (optimized for 3rd and 8th level)
Adventure Designer: Will Doyle
Adventure Description: Pirates! Dastardly ne’er-do-wells have been spotted just outside of the harbor! Not content with scratching a living off of the rich port city’s scraps, pirates are making for the city by land and sea. But Port Nyanzaru is far from defenseless; pick up a yklwah, climb aboard a dinosaur, or man the wall; but whatever you do, don’t let those rapscallions into the city!
Adventure Length: 3 hours
Required Number of Tables: 4+
Adventure Premiere: Conclave of Gamers (9/1),Hal-Con (9/22), DragonCon (9/2), Queen City Conquest (9/8), Lodo Ergo Sum (9/8)
DMsGuild Release: NA
Apply: To apply for a D&D Epic, please fill out the D&D Adventurers League Con Support form.
Adventure Designer: Will Doyle
Adventure Description: Pirates! Dastardly ne’er-do-wells have been spotted just outside of the harbor! Not content with scratching a living off of the rich port city’s scraps, pirates are making for the city by land and sea. But Port Nyanzaru is far from defenseless; pick up a yklwah, climb aboard a dinosaur, or man the wall; but whatever you do, don’t let those rapscallions into the city!
Adventure Length: 3 hours
Required Number of Tables: 4+
Adventure Premiere: Conclave of Gamers (9/1),Hal-Con (9/22), DragonCon (9/2), Queen City Conquest (9/8), Lodo Ergo Sum (9/8)
DMsGuild Release: NA
Apply: To apply for a D&D Epic, please fill out the D&D Adventurers League Con Support form.
DDEP07-02Drums of the Dead
Level Range: 1-4, 5-10, 11-16, & 17-20 (optimized for 3rd, 8th, 13th, & 18th level)
Adventure Designer: Will Doyle
Adventure Description: A ritual to destroy Chult’s undead has backfired, unleashing an undead plague that is spread from bites and scratches. Volo has identified the components needed to concoct an antidote, but needs your help to scour the jungle for rare ingredients. Meanwhile, Valindra Shadowmantle and Szass Tam are rallying the infected to conduct a massive assault on Port
Nyanzaru. If they succeed, the results will be catastrophic.
Adventure Length: 3 hours
Required Number of Tables: 8+
Adventure Premiere: Winter Fantasy 2018 (2/7)
DMsGuild Release: NA
Apply: To apply for a D&D Epic, please fill out the D&D Adventurers League Con Support form.
Adventure Designer: Will Doyle
Adventure Description: A ritual to destroy Chult’s undead has backfired, unleashing an undead plague that is spread from bites and scratches. Volo has identified the components needed to concoct an antidote, but needs your help to scour the jungle for rare ingredients. Meanwhile, Valindra Shadowmantle and Szass Tam are rallying the infected to conduct a massive assault on Port
Nyanzaru. If they succeed, the results will be catastrophic.
Adventure Length: 3 hours
Required Number of Tables: 8+
Adventure Premiere: Winter Fantasy 2018 (2/7)
DMsGuild Release: NA
Apply: To apply for a D&D Epic, please fill out the D&D Adventurers League Con Support form.
- Reflections on my time as a D&D Adventurers League Admin - December 31, 2017
- Reflections on DMQuests, Factions, and other successes and failures - December 30, 2017
- Reflections on Organizing D&D and Community Involvement - December 29, 2017
Autore: Wizards RPG Team
Editore:
ISBN: 9780786966103
Grandezza: 77,71 MB
Formato: PDF, Mobi
Vista: 279
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ISBN: 9780786966103
Grandezza: 77,71 MB
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'For use with the fifth edition Player's handbook, Monster manual, and Dungeon master's guide'--Back cover.
Tomb Of Annihilation Dice Set
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ISBN: 9780786966202
Grandezza: 70,42 MB
Formato: PDF
Vista: 4540
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ISBN: 9780786966202
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Autore: Simon Winder
Editore: Farrar, Straus and Giroux
ISBN: 0374711615
Grandezza: 63,67 MB
Formato: PDF, Docs
Vista: 6014
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ISBN: 0374711615
Grandezza: 63,67 MB
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A charmingly personal history of Hapsburg Europe, as lively as it is informative, by the author of Germania For centuries much of Europe and the Holy Roman Empire was in the royal hands of the very peculiar Habsburg family. An unstable mixture of wizards, obsessives, melancholics, bores, musicians and warriors, they saw off—through luck, guile and sheer mulishness—any number of rivals, until finally packing up in 1918. From their principal lairs along the Danube they ruled most of Central Europe and Germany and interfered everywhere—indeed the history of Europe hardly makes sense without the House of Hapsburg. Danubia, Simon Winder's hilarious new book, plunges the reader into a maelstrom of alchemy, royalty, skeletons, jewels, bear-moats, unfortunate marriages and a guinea-pig village. Full of music, piracy, religion and fighting, it is the history of a strange dynasty, and the people they ruled, who spoke many different languages, lived in a vast range of landscapes, believed in rival gods and often showed a marked ingratitude towards their oddball ruler in Vienna. Readers who discovered Simon Winder's storytelling genius and infectious curiosity in Germania will be delighted by the eccentric and fascinating tale of the Habsburgs and their world.
An Essay On Elocution
Autore: John Hanbury Dwyer
Editore:
ISBN:
Grandezza: 71,46 MB
Formato: PDF
Vista: 3133
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ISBN:
Grandezza: 55,15 MB
Formato: PDF
Vista: 7140
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The Judge Of Ages
Autore: John C. Wright
Editore: Tor Books
ISBN: 1429947128
Grandezza: 58,55 MB
Formato: PDF, Kindle
Vista: 3425
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ISBN: 1429947128
Grandezza: 58,55 MB
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The year is 10,515 AD. The Hyades Armada, traveling at near lightspeed, will reach Earth in just four centuries to assess humanity's value as slaves. For the last 8,000 years, two opposing factions have labored to meet the alien threat in very different ways. One of them is Ximen del Azarchel, immortal leader of the mutineers from the starship Hermetic and self-appointed Master of the World, who has allowed his followers to tamper continuously with the evolutionary destiny of Man, creating one bizarre race after another in an apparent search for a species the Hyades will find worthy of conquest. The other is Menelaus Montrose, the posthuman Judge of Ages, whose cryonic Tombs beneath the surface of Earth have preserved survivors from each epoch created by the Hermeticists. Montrose intends to thwart the alien invaders any way he can, and to remain alive long enough to be reunited with his bride Rania, who is on a seventy-millennia journey to confront the Hyades' masters, tens of thousands of light-years away. Now, with the countdown to the Hyades' arrival nearing its end, del Azarchel and Montrose square off for what is to be their final showdown for the fate of Earth, a battle of gunfire and cliometric calculus; powered armor and posthuman intelligence. Judge of Ages is the wildly inventive third volume in a series exploring future history and human evolution from John C. Wright. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Autore: Edia Connole
Editore: Mimesis
ISBN: 8869770362
Grandezza: 36,82 MB
Formato: PDF, Docs
Vista: 5860
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ISBN: 8869770362
Grandezza: 36,82 MB
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Floating Tomb: Black Metal Theory is a collaborative collection of writings in black metal theory (BMT), an amorphous ‘metallectual’ movement initiated in 2009 with the symposium Hideous Gnosis. According to its earliest formulation, BMT seeks to creatively destroy the boundary between metal and theory, to make something new in the space of their shared negativity: ‘Not black metal. Not theory. Not not black metal. Not not theory. Black metal theory. Theoretical blackening of metal. Metallic blackening of theory. Mutual blackening. Nigredo in the intoxological crucible of symposia’. This volume gathers together previously published and new work on BMT focusing onmysticism, a domain of thought and experience with deep connections both to the black metal genre and to theory (theoria, vision, contemplation). More than a topic for BMT, the mystical is here explored in terms of the continuous intersection of black metal andtheory, the ‘floating tomb’ wherein metal is elevated into the intellectual and visionary experience that it already is.
Saviour Of World From Nuclear War Annihilation
Autore: C. S. Theti MD FACPc
Editore: Xlibris Corporation
ISBN: 1984535250
Grandezza: 52,39 MB
Formato: PDF, ePub, Mobi
Vista: 1512
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ISBN: 1984535250
Grandezza: 52,39 MB
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He observed that it is genetic defect of humans, since evolution from chimpanzees, that they cannot govern other humans in an honest way. All the systems of governing—i.e., military dictatorship, kings, socialism, communism, democracy, etc.—have failed to bring world peace, caused destruction, and prevent wars and exploitation of weaker humans. Hence, he is suggesting a nonhuman government all over the planet so that all creation of God can live in symbioses and spend full lives in happy, normal ways without nuclear war, military police, and jail. Ruling systems will try its best to prevent it, but it is going to happen. It was also four hundred years before Jesus Christ, and he will come back again.
Autore: J. Jones
Editore: Springer
ISBN: 0230106838
Grandezza: 28,45 MB
Formato: PDF, ePub, Mobi
Vista: 7438
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ISBN: 0230106838
Grandezza: 28,45 MB
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Against a historical backdrop that includes eighteenth-century language theory, children's literature and education, debates on the French Revolution, Biblical interpretation, and print culture, Blake on Language, Power, and Self-Annihilation breaks new ground in the study of William Blake. This book analyzes the concept of self-annihilation in Blake s work, using the language theories of Mikhail Bakhtin to elucidate the ways in which his discourse was open to the viewpoints of others, undermines institutional authority, and restores dialogue. This book not only uncovers the importance of self-annihilation to Blake's thinking about language and communication, but it also develops its centrality to Blake's poetic practice.
Hell And Damnation The Theories Of Annihilation Purgatory And Universalism Disproved And The Orthodox Doctrine Demonstrated
Autore: G. H. HUMPHREY (Presbyterian Minister.)
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ISBN:
Grandezza: 55,21 MB
Formato: PDF, Kindle
Vista: 3135
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Autore: Nick Land
Editore: Routledge
ISBN: 1134935668
Grandezza: 61,15 MB
Formato: PDF, ePub, Mobi
Vista: 838
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ISBN: 1134935668
Grandezza: 61,15 MB
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An important literary and philosophical figure, Georges Bataille has had a significant influence on other French writers, such as Foucault, Derrida and Baudrillard. The Thirst for Annihilation is the first book in English to respond to Bataille's writings. In no way, though, is Nick Land's book an attempt to appropriate Bataille's writings to a secular intelligibility or to compromise with the aridity of academic discourse - rather, it is written as a communion . Theoretical issues in philosophy, sociology, psychodynamics, politics and poetry are discussed, but only as stepping stones into the deep water of textual sacrifice where words pass over into the broken voice of death. Cultural modernity is diagnosed down to its Kantian bedrock with its transcendental philosophy of the object, but Bataille's writings cut violently across this tightly disciplined reading to reveal the strong underlying currents that bear us towards chaos and dissolution - the violent impulse to escape, the thirst for annihilation.
The Rainbow Around The Tomb Or Rays Of Hope For Those Who Mourn Being Pieces And Poems By Various Writers Selected By E Thornwell
Autore: Emily Thornwell
Editore:
ISBN:
Grandezza: 61,96 MB
Formato: PDF, Kindle
Vista: 3417
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Autore: Carlos Alexander Murray
Editore: iUniverse
ISBN: 1491706783
Grandezza: 53,46 MB
Formato: PDF, Kindle
Vista: 5740
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ISBN: 1491706783
Grandezza: 53,46 MB
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And a deal was made for 30 pieces of gold, “At the moment of Turk Vanhel’s execution, we have arranged for a medical facility, aboard a naval carrier, to secretly run observations and experiments on the brain anatomy of this psychopathic, violent, serial killer.” Minutes before his death, Vanhel is currently given a sedative to decrease the full trauma of his electrocution, making it possible for him to be revived promptly after death. However, due to setbacks, unexplained phenomena, lack of funds and emergencies abroad, this experiment has been terminated therefore leaving the subject in a cryogenic state in which he has been forgotten and frozen for the last 50 years.
The Tomb Of Ramesses Vi
Autore: Alexandre Piankoff
Editore:
ISBN:
Grandezza: 48,97 MB
Formato: PDF, ePub, Docs
Vista: 4265
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Autore: Henry Miers Elliot
Editore: Cambridge University Press
ISBN: 1108055850
Grandezza: 63,18 MB
Formato: PDF
Vista: 9314
Editore: Cambridge University Press
ISBN: 1108055850
Grandezza: 63,18 MB
Formato: PDF
Vista: 9314
Tomb Of Annihilation Pdf Download Free
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This extensive eight-volume work was first published between 1867 and 1877 by the linguist John Dowson (1820-81) from the manuscripts of the colonial administrator and scholar Sir Henry Miers Elliot (1808-53). Before his death, hoping to bolster British colonial ideology, Elliot had intended to evaluate scores of Arabic and Persian historians of India, believing that his translations would demonstrate the violence of the Muslim rulers and 'make our native subjects more sensible of the immense advantages accruing to them under the mildness and the equity of our rule'. Volume 3 covers the period from the death of Nasir-ud-din Mahmud (1246-66) to the rise to power of Timur (1336-1405) at the end of the fourteenth century. It includes Timur's purported autobiography and the fifteenth-century Zafarnama of Sharafuddin Ali Yazdi, a history of the Timurid dynasty. The appendices contain studies of contemporaneous texts, including poetry and the Travels of Ibn Battuta.The United Service Magazine
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Autore: Tonia Eckfeld
Editore: Routledge
ISBN: 1134415559
Grandezza: 47,55 MB
Formato: PDF, Kindle
Vista: 3296
Editore: Routledge
ISBN: 1134415559
Grandezza: 47,55 MB
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DownloadIntellectually and visually stimulating, this important landmark book looks at the religious, political, social and artistic significance of the Imperial tombs of the Tang Dynasty (618-907 AD). It traces the evolutionary development of the most elaborately beautiful imperial tombs to examine fundamental issues on death and the afterlife in one of the world's most sophisticated civilizations. Selected tombs are presented in terms of their structure, artistic programs and their purposes. The author sets the tombs in the context of Chinese attitudes towards the afterlife, the politics of mausoleum architecture, and the artistic vocabulary which was becoming the mainstream of Chinese civilization.
Colburn S United Service Magazine And Naval And Military Journal
D&d 5e Tomb Of Annihilation Pdf Download
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Grandezza: 44,20 MB
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Vista: 9792
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Grandezza: 44,20 MB
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Autore: Ephraim Oshry
Editore:
ISBN:
Grandezza: 22,11 MB
Formato: PDF, Mobi
Vista: 3479
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Describes how Jewish communities in Lithuania tried to carry on with their religious duties even in the face of Nazi persecution
Tomb Painting And Identity In Ancient Thebes 1419 1372 Bce
Autore: Melinda K. Hartwig
Editore: Brepols Pub
ISBN:
Grandezza: 58,20 MB
Formato: PDF, ePub, Docs
Vista: 845
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Tomb Painting and Identity in Ancient Thebes, 1419-1372 BCE examines the style, iconography, and symbolism of painting in all extant private Theban tomb chapels decorated during the reigns of Thutmose IV and Amenhotep III. The book studies the ways in which pictorial imagery functioned on behalf of the dead in the afterlife, presented their identity to the living, and revealed underlying religious developments with important societal implications. Various aspects of the pre-Amarna Theban tomb are explored, from the tomb's purpose as a creative and commemorative vehicle for the deceased to the placement and functional properties of its imagery. The book also discusses the different styles of painting in the chapels of state and religious officials and how these styles reveal workshop organization and 'patronage' practices in Thebes. The majority of the book is dedicated to the iconography of the functioning image in the tomb chapel, its reception, and its purpose as a bridge between what was represented and what was signified, between the mundane and the sacred, and between the living and the dead. Particular attention is paid to the iconography on the 'western' back walls of the transverse hall in T-shaped tomb chapels, walls that held aesthetic, cultic, and symbolic significance to the ancient Egyptians. On these walls as well as the northern or southern long wall in rectangular tomb chapels, iconography and text commemorated the deceased's personal and professional identity, projected this identity into the hereafter, and contained key components for the tomb owner's rebirth. The eternal well-being of the deceased was secured through the iconography of gift giving that also mirrored religious trends that permeated society. Tomb Painting and Identity in Ancient Thebes, 1419-1372 BCE addresses Theban tomb painting and its underlying creative and commemorative properties as a medium of regeneration, preservation, and display on behalf of the tomb owner and the world of which he was a part.